• Syllabus

     

     

    CD20 - 3D Modeling and Animation-I

     

    Instructor: Mr. Collins

    Phone: (336) 674-4250 E-mail: collinc2@gcsnc.com

     

    Course Purpose/Objectives:

    This course introduces students to the use of Graphic and Animation tools/software to better understand technical, mathematical, and scientific concepts used to create Computer-generated Imagery used in movies, games, commercials, etc.

     

    This is the prerequisite course for Advanced Game Art & Design. These curriculum paths are entertaining as well as providing the basis for interesting and enjoyable careers. 

     

    Performance-Based Objectives:

    Upon successful completion of this course, students will be able to:

    • demonstrate computer hardware and course-related software.
    • perform basic design and layout of a visual project.
    • create and animate 3D objects.

     

     

     

     

    Prerequisites: None:

     

    Student Supplies: Pencil & Loose-leaf notebook paper

     

    Cell Phone & Other Student Electronics Policy: They are NOT to be used, be visible, or be charged in the classroom, unless use is requested by the Teacher.  They are to be placed in a container separated from students.

     

    Food Policy: The classroom is a Computer Lab. NO food or beverage is permitted to be consumed or to be placed on the lab table near computer equipment.  Water (in a plastic bottle having a screw-top) with no additives may be consumed, but it may not be placed on the lab table near computer equipment.

     

    Grading: the following categories are ALL considered to be LABs in Power School, and together contribute 80% of the Course Grade:  Classwork, Homework, and Unit Reviews

     

    A PBM (Project-Based Measurement) in the form of a Portfolio of Student Projects is used in place of a Final Exam and constitutes the remaining 20% of the Course Grade.